this post was submitted on 18 Jan 2024
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[–] [email protected] 11 points 9 months ago (7 children)

It’s interesting because I swear I buzzed by an article the other day with some eye roll complaint about there being too many games, and that’s why it was hard for games to sell.

There are a lot of games, but it means that people want to engage with games that are actually fun and aren’t soulless cash grabs or half baked early access with no real value or fun.

It’s just the basic “quality versus quantity” principle. Instead of shoveling out crap like Rise of Kong, Gollum, The Day Before, etc etc, just focus your efforts on a single good game. The only recent exception to this rule I guess would be Starfield, but that’s for Bethesda to figure out on how to salvage.

[–] [email protected] 2 points 9 months ago (6 children)

Speaking of salvage...at this point I think Bethesda themselves might be worth salvage value at this point. If they were willing to release a turd like Starfield, imagine what they'll do to TES VI.

[–] [email protected] 1 points 9 months ago (1 children)

Yeah… I don’t have high hopes for TESVI. After FO76 and Starfield, they’ve got a lot of trust to win back. I expect it to be the following;

  • Slow rise in hype after 2025
  • Sharp rise in hype within year of release
  • Honeymoon phase for first 5 days after release, criticism drowned out by fan boys
  • Collective realization the game is shit with only the most delusional still protecting/coping

That’s basically what happened with Starfield, and unless they prove otherwise, it’s what I expect for TESVI

[–] [email protected] 1 points 9 months ago (1 children)

I've started turning more and more to indie games now, and I've found quite a few games I've loved that way. Deep Rock Galactic, Streets of Rogue, Valheim (before realising it's abandonware)...honestly, good fucking riddance to the consoles who make it impossible to enjoy games by smaller studios.

[–] [email protected] 3 points 9 months ago (1 children)

Same. Indie games and emulators is what I’ve been putting a lot of my time into. I’ve learned that “AAA” studios are a lot like their alkaline counterparts - basically obsolete.

Valheim I agree. I did get a ton of enjoyment out of it on release, so it’s not really a matter of disappointment in the sense of fun per dollar, just disappointment in the glacial pace of updates. My feeling is that the Devs got their bag, then decided to just coast. It makes me wonder that if it didn’t explode in sales at the start, would they have put more effort into updates or would they have just given up. Guess we’ll never truly know

[–] [email protected] 1 points 9 months ago

I think that's going to be the big one in terms of changing the pattern of early purchases. It will also make it much harder for future indie devs to sell their games, which really fucking sucks.

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