this post was submitted on 06 Jan 2024
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It might be quite hard to give full tutorials - I suppose it depends a little on what you're trying to do - and are your titles intro sequences or other onscreen graphics etc?
The titler within Kdenlive is perfectly functional for static text/shape work, but you may find it easier to produce things externally - I certainly found myself producing the majority of titles in Inkscape - both onscreen graphics and intro pages etc. Basic stuff, i just put the full page in, faded in and out as appropriate. Kdenlive will take SVG and PNG, so you've got transparency for different layers of title component.
For bits with moving/sliding/fading components (like in an interview, a coloured bar slides onto the screen in the bottom left, then the person's name fades in, then their position/workplace fades in, then it all fades out together) - I'd do those with individual components in Inkscape, imported as separate svg files and layered up in Kdenlive, then individually positioned, cut and faded in/out as separate clips (My timelines are normally 8-10 tracks high).
More complex motion graphic work I used to render out in Blender, but I think these days I'd probably use Natron for some of it.
Also, copy and paste as much as possible - work with reusable templates where you can.
If you've got a better idea of what sort of thing you're aiming for (maybe an example of what you want to (re)create?) - I might be able to offer a few pointers at least :)
Yeah, the Kdenlive titler is perfectly workable, and I've already created a template or two for quick re-usability. I was being a bit nit-picky ecause everything else has honestly been great. I guess I'm just more used to Resolve where you can have premade title templates that have their own animations already built-in and dynamically adjust to the size of the content. This makes adding titles a snap as opposed to Kdenlive where I have to add my template, then add the content, then manually resize the elements to fit the content then add to the timeline and finally apply animations. What takes maybe 30 seconds in Resolve can be a 3-5 min job in Kdenlive. This could probably be cut-down a lot as I become more efficient though. My title needs aren't really that complicated.
I've been using Glaxnimate which integrates with Kdenlive. It's a tool for animating SVG elements. It's a bit clunky I find but it's nice in that you can have shapes and text follow animation path with different time curves. It can be used directly from Kdenlive which is pretty cool.
As for other tips, one I use a lot is Timeline Preview Rendering. If you have a whole pile of effects, playing in the project monitor can become very choppy. With the prerendering, you can just render that section and it will play smooth while still allowing you do edit the audio.
Finally, for getting the footage from clips, I use
I
andO
to set the start and end of a part of the clip I want and then withCtrl+I
I can create a zone that shows up in the Project bin. I use that a lot to get the fragments I want first and then build the fill timeline later.I saw the option for adding a new animation in the project bin, and installed Glaxnimate with the intention of giving it a shot, but the software manager in Mint only has the Flatpak version available which obviously won't work. As for timeline preview rendering, it's awesome! I use it to pre-render all of my titles and transitions before I record my voice over so the project monitor doesn't stutter and throw off the timing on the audio recording. Works a treat! Speaking of voice over, I REALLY wish there was an option for a sidechain compressor input. As it stands now I record my VO, then render out each of the audio channels and then import into Audacity to apply the audio ducking and other effects before importing it all back into Kdenlive. It's a bit of a headache but it does work.
Oh, I see what you mean about the Glaxnimate Flatpak. I just tried it out.
You can get it to work, but it's a bit of a hack. You first need to create a script containing:
Let's call it
glax
or something like that. Then make it executable:Then in Kdenlive, go to Settings -> Configure Kdenlive -> Environment -> Standard Applications, change the one for editing animation to point to that script. Should work now. At least, it did for me!
And yeah, shame about the audio processing.
ahh, that makes sense. I'll give it a go.
EDIT: Hmm, didn't seem to work for me. I created the script and made it executable then put the path to the script in Kdenlive's settings. I can right-click in the project bin and click "create animation" which gives me a .JSON file but I see no way to edit it. Double-clicking it just shows me its properties and right-clicking and selecting "edit clip" does nothing. Interestingly if I execute the script from terminal it starts Glaxnimate as expected. I also went ahead and created a similar script for Pinta as my image editor since I'm also running the Flatpak version of that and had the same result as Glaxnimate when trying to edit images. I also entered the path for Audacity as my audio editor, but it's installed as a system package so I pointed Kdenlive directly to the binary and got the same result when trying to edit audio files. Maybe I'm just not understanding this, or I have something setup wrong in Kdenlive... Any ideas?
Hmm, no sorry. All I can think of is that maybe Kdenlive itself is a flatpak version in which case it wouldn't be allowed to run external programs like Glaxnimate (or Pinta). I guess in that case it requires some magic with Flatpak overrides.
Nailed it. I didn't even think to check that... I'll have to see if I can find a workaround. Thanks!
Yeah, tricky! You might be able to do something similar to getting native messaging extensions to work on Flatpakked Firefox as described here: https://bugzilla.mozilla.org/show_bug.cgi?id=1621763#c5
Very interested to hear about Glaxnimate - I'd not heard of that one and will definitely have a look - thanks for bringing it to our attention :)