SBC Gaming

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Single Board Computer Gaming

Retro gaming emulation on single board computers, handheld portables, android devices and more...

Discuss SBCs like the Miyoo Minis, Anbernics, Retroids, RPis etc; emulators like Dolphin, MupeN64, Duckstation, etc; and OSes like RetroPie, OnionOS, AmberELEC, JELOS etc.

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cross-posted from: https://lemmy.ca/post/23871363

I absolutely love MinUI on my RG35XXSP, but I hated that it turned the power LED off. Initially I tried to fiddle with just disabling the part of the MinUI boot that turned off the LED, but then I realized that putting the console to sleep and turning it back on disabled the LED anyway. That was baked into the OS, and I didn’t want to recompile the whole thing just to disable that.

Enter this tool. It contains a script that gets set to run during boot to turn on the power LED and keep it on. It can also undo all of its changes by running the tool again. Since it does modify system files, I also figured out how to recover from any potential issues. I was unable to cause any significant issues during my testing, but the recovery plan is there nonetheless. Full documentation is available on the repo.

Let there be light!

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cross-posted from: https://leminal.space/post/7700398

I followed the guides that are out there that basically say the following.

  • Install Port Master and the Stardew Valley port though the app

  • In Steam right click on Stardew Valley and go to properties followed by Betas and select compatibility - For 32-bit systems. The legacy XNA version of Stardew Valley. Wait for it to update.

  • Transfer the game's files into ports/stardewvalley/game data

But every time I attempt to launch it goes to a black screen then back to the lists of ports. I am not sure if this is because I am running KNULLI. When I was searching for this online people seem to be running muOS.

I've been able to get Half Life to launch so I'm not sure what's going on here. I would appreciate some advice.

I might try the other compatibility option for Stardew Valley which is the legacy option for 1.5.6 but I don't think that will do anything either.


The TL:DR of my edits is I still haven't gotten it to work. Once I saw that it worked in muOS I started looking into the differences between the two and trying to transfer them over to KNULLI. All my searching online says that it's an issue with mono but the files are there. muOS and KNULLI have different directory layouts so I am wondering if some folder isn't in the correct location.


Troubleshooting Edits:

Edit: Using muOS works. I'm using the same setup process for each firmware so I'm not sure what's happening here. I thought it might be an issue with the .sh file pointing to the wrong directory but I compared it to the Half Life one and it looks pretty similar. There is a log file in the Stardew Valley folder that mentioned a SIGSEGV while executing native code. It says this is usually an error in mono runtime or one of the native libraries.

It goes into more detail but it says

warning: unable to find libthread_db matching inferior's thread library, thread debugging will not be available.

0x0000007f8fded794 in wait4 () from /lib/libc.so.6

I might try to post the entire log file in its entirety later today.


Edit 2: I decided to look more into mono but it hasn't really turned up anything. I thought I might be missing some kind of mono file but I compared the two firmwares and both have the mono-6.12.0.122-aarch64.squashfs file in \PortMaster\libs\ and the various mono files in \ports\stardewvalley\dlls. When searching for "mono" on the KNULLI firmware I do have an empty mono folder. I also tried reinstalling mono through PortMaster but it did nothing. After reinstalling Stardew Valley it seems like it auto-installs along with it.


Edit 3: I tried to down-grade PortMaster by deleting the folder and .sh file and downloading an older version from GitHub to match the version muOS uses but I may have done this incorrectly because PortMaster is no longer launching.

I found several other posts detailing the same issue or similar issues. The setup guide for Stardew Valley by RetroGamesCorps has multiple people in the comments mentioning it, the GitHub page for KNULLI has an issue post about this (it can be found here where I believe they attempted to launch the Stardew Valley .sh file through the file manager app Commander, and on subreddits like /r/RG35XX_H and /r/SBCGaming people are talking about PortMaster games not launching or launching after several attempts.

I tried messing with the Stardew Valley .sh file to see if changing the monofile line to use the address of the mono squashfs file would help but that didn't seem to do anything.

My next step will probably be to use the Steam console to download a specific version of the game. Some have said that might work. It all seems so sporadic. People have been able to get it working and comment on the triggers being reversed and others can't seem to get it all.

I like KNULLI because it reminds me of AmberELEC with the video previews and I think you can set it up so games display whether they have RetroAchievements from the selection screen but I may end up switching over muOS at this rate.

I haven't been able to get achievements to display either but I am doing one thing at a time.

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cross-posted from: https://kbin.social/m/Anbernic/t/1016232

"We've already seen the likes of the Analogue Pocket, RG Nano and Powkiddy RGB30, and now Anbernic is adding another system to the list in the form of the recently teased RG Cube..."

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Miyoo has showcased its Game Boy Advance SP-inspired retro gaming handheld. Launching later this year after the Miyoo A30, the Miyoo Mini Flip will feature a flip-up display, two joysticks and enough power to emulate up to PlayStation 1 games.

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The AYANEO FLIP KB/DS series are now up for pre-order globally. Both built around 7-inch 120Hz displays, the two gaming handhelds come with a choice of AMD Ryzen 7 APUs, plus three memory configurations and AYANEO's new large vapour chamber cooling system.

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cross-posted from: https://kbin.social/m/Anbernic/t/611286

"The new Anbernic RG ARC-D and ARC-S handhelds are inspired by the Sega Saturn and Genesis controllers..."

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The Anbernic RG-ARC is very obviously inspired by the classic Sega consoles and controllers of the past. That six action button setup is something many will be familiar with if you ever had a Sega Saturn.

Hardware Details

RG ARC-D Dual

  • Android 11, Linux
  • LPDDR4 2GB
  • 16GB TF+eMMC 32GB
  • Multi-touch
  • RK3566 Quad-Core 64 bit Cortex-A55, Main frequency 1.8GHz
  • Bluetooth handle function
  • WIFI online pairing

RG ARC-S Single OS

  • Linux
  • LPDDR41GB
  • 16GB TF
  • No multi-touch
  • RK3566 Quad-Core 64 bit Cortex-A55, Main frequency 1.8GHz
  • Bluetooth handle function
  • WIFI online pairing
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The AYA Neo Pocket Air is a handheld gaming system with a 5.5 inch, 1920 x 1080 pixel AMOLED display, built-in game controllers, and a MediaTek Dimensity 1200 processor. It's also the first Android-powered system from AYA, a company that's best known for shipping handheld Windows computers built for gaming.

Full Specifications

  • Display: 5.5-inch AMOLED display with 1920x1080 resolution, 404 PPI, 100% sRGB, 99% DCI-P3, and 96% AdobeRGB color space coverage
  • Processor: MediaTek Dimensity 1200 (6nm) with 1x Ultra Core (Arm Cortex-A78 up to 3.0 GHz), 3x Super Cores (Arm Cortex-A78 up to 2.6 GHz), and 4x Efficiency Cores (Arm Cortex-A55 up to 2.0 GHz)
  • Graphics: Mali-G77 MC9
  • RAM: 6GB / 8GB / 12GB LPDDR5
  • Storage: 128GB / 256GB / 512GB UFS 3.1
  • Operating system: Android 12
  • Battery: 7,350mAh
  • Cooling: Active cooling with a fan
  • Other features:
    • Hall sensor joysticks and trigger shoulder buttons
    • Dual 6-axis gyroscopes
    • X-axis motor
    • 3.5mm headphone jack
    • USB 3.2 Gen2 Type-A port
    • USB Type-C port for charging
    • MicroSD card slot
    • Wi-Fi 6
    • Bluetooth 5.2
    • Fingerprint sensor integrated in the power button
  • Dimensions: 224 x 89.5 x 17mm (8.8″ x 3.5″ x 0.67″)
  • Weight: 380 grams (13.4 ounces)
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 
  • Name: GameForce ACE (RK3588s)
  • System: Android 12 (LineageOS)
  • SOC: Rockchip RK3388s
  • Rockchip 64-bit 8-core 4Cortex-A76 + 4Cortex-A55
  • GPU: ARM Mali-G610 MC4 within built-in AI accelerator NPU
  • Support OpenGL ES3.2 / OpenCL 2.2 / Vulkan1.1, 450 GFLOPS
  • NPU computing power up to 6 TOPS
  • Memory: 8GB LPDDR4 2166 MHz
  • Storage: EMMC 128GB, TF Card Slot, M.2 Interface NVME 2242 , Built-in and Expandable
  • WiFi/BT: WiFi 5, 802.11 a/b/g/n/ac, 2.4GHz/5GHz dual-band WiFi, Bluetooth 4.2BLE
  • Screen: 5.5 inches, 1080P 1920*1080 resolution, IPS Touchscreen
  • Speakers: 2*1W Stereo. Mic, Earphone Port
  • Video-out: MicroHDMI
  • Joysticks: 2* Hall Joysticks
  • Heatsink: Full CNC Heathink with 30mm30mm4mm Fan
  • Battery: 5500 mAh
  • Charger Port: Type-C, PD2.0 20W
  • Size: 212mm91mm16mm

GameForce ACE(RK3588s) 8GB+128GB and Indie(RK3566) 4GB+32GB are coming soon, now open for pre-orders.

Shipping date: End of Oct, 2023.

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This channel has reviews for new hardware and costum firmware. His website is also full of written guides.

https://retrogamecorps.com/

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