this post was submitted on 03 Aug 2024
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[–] [email protected] 1 points 3 months ago (1 children)

Yeah, and SotE was the size of Limgrave

[–] [email protected] 1 points 3 months ago

(stacked 6 times)

[–] [email protected] 0 points 3 months ago (1 children)

Judging by the amount of copy paste Elden Ring was beyond the limit

[–] [email protected] 0 points 3 months ago (2 children)

I'm not sure why you think every interaction in an open world game is supposed to be completely hand crafted from scratch.

The scale is part of the point, and Elden Ring nailed the sense of exploration of a huge, open world that maybe hasn't happened since Skyrim. It's that rare to capture that sense of awe.

[–] [email protected] 1 points 3 months ago (1 children)

Because when I explore I want to go see something new and interesting. Half the time in Elden Ring I’d just run into something I’ve seen before. It made it not feel good to explore.

I don’t blame them for this, but this is the reality of making a project this big in scope. You can’t possibly fill it with good content. They made one of the like top 3-5 best open world games, but it’s still stuck with all the same drawbacks as open world games.

I just want them to go back to making more focused content.

[–] [email protected] -1 points 3 months ago

The world is jam packed full of new and interesting. It quite possibly has more new and interesting than any other game ever made.

Enemies similar to previous enemies you've encountered but with different twists and in different situations are part of enemy design. It's supposed to happen. It's what real worlds look like.

If you don't like open world period, fine, but there's a reason it's by far the most successful game they've ever made, and it's because nothing matches the feel of open world done right, and they did it right.

[–] [email protected] -1 points 3 months ago

After some 200+ hours in the game, this alleged issue hasn't even crossed my mind once. The world is absolutely gorgeous, and the sense of exploration is unreal

[–] [email protected] 0 points 3 months ago

Fantastic, I'm sure it was a hell of a slog for them. I'm really looking forward to their next games, their one offs like Bloodborne and Sekiro are my favourites.

[–] [email protected] -1 points 3 months ago (1 children)

I'm glad to hear.

Elden Ring's open world is good, but not their wheelhouse. They certainly embarrassed EA, but I don't think they're competitive with Rockstar.

[–] [email protected] 0 points 3 months ago (1 children)

Same. Elden Ring's biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you're aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

[–] [email protected] -1 points 3 months ago

My disappointment isn't with the enemy variety or gear drops. It's with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you've just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

Even FarCry3 had emergent game-play through enemy/wildlife AI.