Balatro

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Welcome to Balatro Lemmy and Mbin Community.

This community is for the game Balatro, which is developed by LocalThunk and published by Playstack. For more Balatro conversation, please head to the stickied FAQ and check out the official Discord channel. Also make sure you read our rules before posting.

Rules:


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founded 1 year ago
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  1. You can sort the cards in your played hand. If you want your Glass cards to trigger last, just drag them to the right on your played hand. The same thing applies to Jokers, so better put your X-Mult-Jokers at the end. (10+10)×2 will score higher than (10×2)+10
  2. You can check the next Boss Blind under "Run Info" before you get to the boss, allowing you to sell/buy jokers.
  3. You gain 1$ interest for each 5$ (capped at 25$) you have at the end of each round. This snowballs hard over a run and it is the main feature that will improve your gameplay. Many people that struggle to beat their first run don't do this.
  4. Pay attention to the descriptions in this game. If a joker triggers "if your hand contains a two pair" it will also trigger on a Full House because it technically contains a two pair. The campfire joker that gives mult for each card sold works for planet cards and tarot cards, not just for selling jokers etc.
  5. You can change the game speed in the settings. Once you figure this out you'll never play on the lowest speed again. (It is genuinely insufferable once you get used to higher speeds)
  6. A debuffed hand can still score tons of points. If your cards dont contain seals, are no wildcards and don't some of your jokers then the debuff does not really matter that much. Having a Level 30 Pair will still score a lot, because the cards might be debuffed, but the base chips and base mult remain the same.
  7. You can discard multiple cards at once. Yes I am just as shocked as you are, but there are people out there that for some reason didnt know this yet.
  8. If you’re out of discards, you can still use your played hands to get rid of cards you don’t want. For instance, say you play a pair. You can add three cards you don’t want to that pair, and they’ll effectively be discarded, and you’ll draw five new cards. by @[email protected]
  9. If you have opened a Tarot Pack and use a Judgment or Wheel of Fortune card and don’t get the result you want, you can quit to the main menu (before the window closes) and continue the game to go back to when you opened the pack.The RNG is fixed when you open the pack, but you can still pick a different tarot. by @[email protected]
  10. Also, if the cards in your hand are face down, just play them; they will be revealed. Then, before the hand finishes scoring, you can quit to the main menu and continue from before you played the hand. The same goes for face-down Jokers; play a hand, see what triggers, then quit to the main menu before the hand finishes scoring so you can go back in and rearrange them. by @[email protected]
  11. Long-press on R to restart the game. This is useful if you get bad tags at the first ante or just in general when you feel like the game is doomed. by @[email protected]

Also share your tips and trick for Balatro.

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Never Quit (i.postimg.cc)
submitted 1 year ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 
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submitted 1 year ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 
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Balatro IRL (files.catbox.moe)
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Best Duo? for beginners (files.catbox.moe)
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Doesn't make sense (files.catbox.moe)
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Saved my Today run (i.imgflip.com)
submitted 1 year ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 
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The Plant is coming (files.catbox.moe)
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Reroll it (files.catbox.moe)
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We are in 10% (files.catbox.moe)
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Like I care (files.catbox.moe)
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Always happen (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 
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Getting Riff-Raff as my first joker activates all my dopamine receptors.

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Riff-Raff be like: (files.catbox.moe)
submitted 1 year ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 
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  • Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players

  • Added VC++ 2022 redistributable as an installation requirement

  • General performance improvements

  • Added toggle for 'Reduced Motion', removing the swirly background, gyrating card motion, much of the 'juice' in the game

  • Changed default fallback tarot from Fool to Strength (when all tarots are on screen)

  • Banned top-up tag and Antimatter on Jokerless Challenge

  • Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)

  • Changed ante scaling in white stake:

    • Ante 3: 2800 -> 2000
    • Ante 4: 6000 -> 5000
  • Changed ante scaling in green stake:

    • Ante 2: 1000 -> 900
    • Ante 3: 3200 -> 2600
    • Ante 4: 9000 -> 8000
    • Ante 5: 18000 -> 20000
    • Ante 6: 32000 -> 36000
    • Ante 7: 56000 -> 60000
    • Ante 8: 90000 -> 100000
  • Changed ante scaling in purple stake:

    • Ante 2: 1200 -> 1000
    • Ante 3: 3600 -> 3200
    • Ante 4: 10000 -> 9000
    • Ante 6: 50000 -> 60000
    • Ante 7: 90000 -> 110000
    • Ante 8: 180000 -> 200000
  • Changed Orange Stake

    • Scrapped increasing pack cost
    • Added new 'Perishable' mechanic, Jokers have a 30% chance to have a 'Perishable' sticker, disabling them after 5 rounds
  • Changed Gold Stake

    • Scrapped -1 hand size
    • Added new 'Rental' mechanic, Jokers have a 30% chance to have a 'Rental' sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round
  • Changed eternal to apply to Jokers in Buffoon packs

  • Changed Eternal/Rental/Perishable sticker location to be in the top left corner

  • Made some non-retroactive scaling Jokers incompatible with 'Perishable' (Ceremonial Dagger, Glass Joker, Hologram, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)

  • Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options

  • Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out

  • Some Blinds are now be banned on challenge runs - banned Crimson Heart, Verdant Leaf and Amber Acorn on 'Jokerless' - banned Verdant Leaf on 'Typecast' - banned Verdant Leaf on 'Non-Perishable' - banned The Plant on 'Mad World'

  • Buffed Saturn

    • Now gives +3 mult instead of +2 mult for Straights
  • Buffed Neptune

    • Now gives +4 mult instead of +3 mult for Straight Flush
  • Buffed Eris

    • Now gives +50 chips instead of +40 chips for Flush Five
  • Buffed Ceres

    • Now gives +4 mult instead of +3 mult for Flush House
  • Square Joker now has a square sprite

  • Blue Joker sprite was fixed (2 out of place blue pixels)

  • Changed Uncommon tag - Now makes the uncommon joker free

  • Changed Rare tag - Now makes the rare joker free

  • Negative, Polychrome, Holo, Foil tags all make their respective joker free

  • Changed Investment to give $25 instead of $15

  • Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored

  • Changed Blue Seal - now creates the planet card of the final poker hand played during the round

  • Changed both Mad and Clever Joker - scrapped 'contains 4 of a kind' effect, now applies instead to any hand that contains a 'Two Pair'

  • Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)

  • Changed Magician Tarot - now applies lucky to 2 cards instead of 1

  • Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6

  • Changed Vampire

    • now only removes enhancement from scoring cards
    • gives X0.1 mult per enhancement instead of X0.2 mult
  • Changed Madness - now only applies on small/big blinds, not on boss blind selection

  • Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won't get stuck on Straight Flush)

  • Changed description of Shortcut to include a more apt example (10 8 6 5 3)

  • Changed Ancient Joker - the selected suit is no longer able to repeat between rounds

  • Changed Swashbuckler - Now adds sell value of all other Jokers to Mult, not just the Jokers to the left

  • Changed Hanging Chad - Now retriggers the first played card 2 times instead of once

  • Changed Runner - now starts at +0 chips and gives +15 chips per straight, was +20 and +10 per straight

  • Changed Flower Pot - Now includes the base suit of debuffed cards when determining if it will trigger

  • Changed Bootstraps to include current mult bonus in description

  • Changed all 4 Sinful Jokers (one for each suit) - they now each give +3 mult per suit instead of +4 mult

  • Changed Banner - now gives +30 chips per remaining discard instead of +40 chips

  • Changed Fibonacci - costs $8 instead of $7, because Fibonacci

  • Changed Square Joker - now starts at +0 chips, was +16 chips, now costs $4, was $5

  • Changed Wee Joker - now starts at +0 chips, was +10 chips

  • Changed Steel Joker - Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult

  • Changed Odd Todd - Now gives +31 chips per odd ranked card instead of +30 mult

  • Changed Sixth Sense - Now uncommon and $6, was rare

  • Changed Hiker - Now gives +5 chips to every scoring card played instead of +4 chips

  • Changed Gros Michel - Now has a 1 in 6 chance to go extinct instead of 1 in 4

  • Changed Seance - Now uncommon and $6, was rare and $7

  • Changed Riff-Raff - Now $6, was $4

  • Changed Vagabond

    • Rare, was uncommon
    • $8, was $6
    • Applies when you have $4 or less, was $3 or less
  • Changed Cloud 9 - Now $7, was $6

  • Changed Mail-In Rebate - Now $5 was $3

  • Changed Reserved Parking - Now common, was uncommon

  • Changed Lucky Cat - Now gains X0.25 per lucky proc, was X0.2

  • Changed Trading card - Now costs $6, was $5

  • Changed Campfire - Now gains X0.25 per card sold, was X0.5

  • Changed Smily Face - Now give +5 mult per face card, was +4 mult

  • Changed Golden Ticket - Now payes out $4 per gold card played, was $3

  • Changed Bloodstone - Now has a 1 in 2 chance to proc, was 1 in 3, gives X1.5 mult, was X2 mult

  • Changed Onyx Agate - Now gives +7 mult per club card, was +8 mult

  • Changed Glass Joker - Now gives X0.75 mult per glass card destroyed, was X0.5 mult

  • Changed Stuntman - Now gives +250 Chips, was +300, is now rare, was uncommon, is not $7, was $6

  • Changed Invisible Joker - Now requires 2 rounds and costs $8, was 3 rounds and $10

  • Changed wording on most scaling jokers to refer to 'this joker'

  • Fixed bug where opening a booster pack with hand size of 0 was unskippable

  • Fixed bug where the card generated by 'Certificate' was not being debuffed by the boss

  • Fixed bug in the rate at which eternal/perishable Jokers were being generated

  • Fixed bug where Buffoon Pack could show up in Jokerless challenge

  • Fixed bug where debuffed negative Jokers being sold doesn't reduce the number of available joker slots

  • Fixed bug where sticker seeding was shared between shop and booster packs